

"Whenever Grunn attacks alone, double its power and toughness until end of turn."Īlthough Grunn with a starting casting cost of 9 mana for a 10/10 body, Grunn's ability doubles his power and toughness for the turn, putting his damage at 20, just one point shy of a one-shot kill. This power and toughness cand be further buffed, especially with his second ability. This is obviously an enormous high mana cost for any commander, but this sets his power and toughness at 10/10 which is just under half of the commander damage threshold. "Kicker - If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it."Īlthough he has 6CMC, you will often play Grunn with his kicker cost, adding an additional 5 power and toughness, but setting his overall starting cost ape-proximately at 9 mana. It is this large reliance on ramp and protection that will help us consistently swing with Grunn. Being a voltron commander, however, it is very likely that Grunn will be removed from the board at some point in the game. We are playing mono-green, however, and his high mana cost is dealt with by the large amount of ramp present in the deck, which will help us cast him as early as possible. Already Grunn starts as a fairly costly commander, but with a 5/5 body without any keywords which isn't too bad for a commander, but is definitely not ideal for a voltron-themed deck. Grunn, the Lonely King is a 5/5 Legendary Creature - Ape Warrior with no keywords. If you're the kind of player that specifically seeks out or needs combos in your EDH to have fun at your playgroup, this deck may not be the best for you. Additionally, his simple mechanics may seem boring to those that want a deeper gameplay curve.

This can lead to some fairly repetitive gameplay if this deck is played too often. Grunn, like many voltron commanders, has very few win conditions, being solely getting Grunn through for commander damage. If you like having the largest creature on the field and having the power to squish other players at your meaty monkey fingertips, Grunn is the commander for you. By having fairly simple mechanics tied to Grunn himself, the easy-to-understand strategy of this deck may be appealing to some players. This commander makes the most out of having a large presence on the board and shaking up the priorities of other players. This deck was entirely built with a low budget in mind. This also includes Planechase and Commander format legal cards that are used in their respective format.Grunn is built to be a very simple voltron commander, with very few interactions that could make him better than any other commander in the theme. These are various special releases that feature selected highlights throughout Magic's history. Ikoria: Lair of Behemoths Theros Beyond Death Throne of Eldraine War of the Spark Ravnica Allegiance Guilds of Ravnica Dominaria Ixalan.Modern Horizons 2 Modern Horizons Modern Masters 2017 Modern Masters 2015 Modern Masters Core Set 2021 Core Set 2020 Core Set 2019 Magic Origins Magic 2015 Magic 2014 Magic 2013 Magic 2012 Magic 2011 Magic 2010 Tenth Edition Ninth Edition Eighth Edition.Modern allows cards from the 8th Edition core set and all expansions printed afterwards. Modern was created by Wizards of the Coast in the Spring of 2011 as a response to the increasing popularity of the Legacy format, which although popular proved difficult to access due to the high price of staple cards.
